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 Currency System Proposal

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Posts : 61
Join date : 2009-08-16

PostSubject: Currency System Proposal   Mon Aug 17, 2009 9:09 pm

The underneath rules is from an RP I attended a long time ago.
In that RP, I created a currency system unique to it.
But it got ripped off and changed and shit when I got banned from there, so this is the edited version.
With permission, this will be changed to work for the Japan RP, and of course have alot more features and ease of understand ect.


- Your population amount can come up to an excess of 10 million.

- Population can easily be earned by building houses to keep your citizens warm, and have a place to eat. This creates more population and can be an advantage. More population, more buildings, more buildings, better empire.


- Congress consists of two people from each nation, which are nominated in each nation. They can be changed from time to time.

- If a leader is not suited for the job of President or some such, members of the nation can take up an act of mutiny, and start a revolution. It would then be a civil war. The nation will be split up, and war will break out between them.


- Due to the confusion of Forum War, and people getting angry at Forum War, this feature has been DISABLED. From now on, its war news, posting who declared war on who, battles, casualties ect ect.

- If a country takes over another, the beaten leader is set free to do as he wishes, ( make another nation, join another army) but all of his previous soldiers are apart of the army that defeated them. All of the money/ resources are also the conqueror possession.


- Scenarios can be a useful way to earn WN, population, and or buildings.

World Bank
- If a country chooses to stow away some of their economic wealth, they can choose to deposit some money in the World Bank. This will enable the money to be untouched, as an interest rate (weekly) is on the deposit.
--- See the World Bank board to see interest rates and to deposit.


- A new WN system is in effect. All prices have changed, new weapons/vehicles, have been added, and updates to the fourm are being done.

- All nation's gather up a sum of money at the end of each day. The maxium they can earn is 40 WN (per day). The minimal amount is 5 WN. (Note: 5 WN is a default setting.)

- All stores have been retrofitted with new weapons/vehicles (as I stated before). There is a store for every country. (Note: You can purchase from different store's but you will have to pay 2 WN for import laws). Your countries store will hold specific weapons/vehicles depending on what country you are.
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Posts : 55
Join date : 2009-08-15
Location : Where Eagles Cry and Vultures Laugh

PostSubject: Re: Currency System Proposal   Mon Aug 17, 2009 9:13 pm

1 staff vote for Denial.

Many of them are pretty fitting for the leader of that territory to choose, rather than forcing all territories into it.
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Posts : 61
Join date : 2009-08-16

PostSubject: Re: Currency System Proposal   Mon Aug 17, 2009 9:16 pm

It was originally created for leaders.
It will have to be re-made for use by unique characters.
And the Shoguns will have to have their unique set made..
You can't have Shoguns working in the marketplace selling fruit.
Income tax perhaps.
A small task force will be created, including an expert historian I know.
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PostSubject: Re: Currency System Proposal   Wed Aug 19, 2009 3:11 am

close pl0x
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